Starcrack 7 is out, and we’ve got the full set of downloads up here: http://www.blizzardbeta.com/files/starcrack%207%20complete.zip
If you are using SC2ALLin1 please use version v4.7.1 or later, otherwise the Ai won’t expand and isn’t using it’s full potential!
Changelog:
V 7.0:
- Reactive AI system. Balanced mix of proactive and reactive AI. The AI will scout out and respond to your army make up with mixed counters.
- Individual unit AI improvements, SCVs repairing, terran buildings lifting off to avoid damage, chrono boost used correctly… the list goes on.
- New attack AI, the AI will now attack much more regularly.
- Major modifications to the AIs economy.
- Totally new Protoss and Zerg.
- Many more changes and additions that I just can’t remember!
Installation:
- Unpack to StarCrack II directory
- Click yes to overwrite
- If it’s working it will come up with “StarCrack AI 7.0″ ingame
Changing the difficulty manually:
- Open up AIDifficulty.galaxy with notepad
(it’s the base StarCraft II folder)
- Read comments above lines before changing them
- If changing the values breaks your game, re-install the AI
Troubleshooting:
If when the game starts you get no buildings or anything, make sure you’ve extracted the ENTIRE .rar to your StarCraft II directory. Then use StarCrack Launcher rev43.


April 9, 2010
#1
seems a lot weaker than previous releases… the AI will run away from my troops when engaged in battle and will keep running while they are slaughtered without any resistance at all.
Also, if I place a barricade near a choke point, (such as bunkers or cannons) they will attack for a bit, then run away, even if they could have won and pushed into my base.
It may not be much, but simply placing bunkers near your base ensures that you can not lose. I can’t simply leave my base undefended, though…